Final Fantasy Tactics Squire



  1. Final Fantasy Tactics Wotl Walkthrough
  2. Final Fantasy Tactics Job Guide
Strategy Guide

As the hero of Final Fantasy Tactics, Ramza Beoulve has some extra abilities that make him stand out from the rest of the Squire class. Firstly, Ramza’s action abilities (referred to as “Guts” instead of “Basic Skills”) include not only the usual Squire skills, but also some extras pertaining to his position in the game. Squire Job Class – Final Fantasy Tactics. Requirements: None Weapons: Knife, Sword, Axe, Hammer Helmets: Hat Armor: Clothes. The Squire Job Class forms the foundation of the warrior career path and is the most balanced when it comes to attack strengths and types. Although the Squire class isn’t the strongest compared to the Knight class. Make sure Ramza is a Squire with two sword ability or a Ninja with HP Restore and the support skill Guts equipped. When you start the battle it's just you (Ramza) and Weigraff. Don't attack him, instead keep away from him and use Yell and Accumilate repeatedly when it's your turn.

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Sound test

Start a new game, and enter 'PolkaPolka' as a name to unlock a hidden sound test menu.

Balthier

Have Mustadio in Chapter 4. After Bervenia, go to the mining town of Gollund. At the tavern, read the 'Rash of Thefts' rumor. Go to the merchant city of Dorter. At the tavern, read the 'A Call for Guards' rumor. When you leave the city, a battle will start. Win the battle with Balthier's help, and he will join you.

Beowulf

Have Mustadio in Chapter 4. Go to Goug, and read the rumor at Gollund. Go to Lesalia, and invite Beowulf to Gollund. He will join your group after a series of battles.

The Byblos

Have Mustadio in Chapter 4. Successfully complete all ten levels of Midlight's Deep, and The Byblos will join your group.

Cloud

Have Mustadio in Chapter 4. Go to Goug After Zeltennia. Return Reis to human form, then go back to Goug. Go to Sal Ghidos, win the battle, and Cloud will join your group.

Construct 8

Have Mustadio in Chapter 4. After rescuing Reis from Gollund, return to Goug. Construct 8 will join your party after an intermission sequence.

Dragon Reis

Have Mustadio in Chapter 4. Accompany Beowulf through Gollund. Reis will be rescued during the final battle in the series.

Human Reis

Have Mustadio in Chapter 4. Read the rumors at Zeltennia, buy a flower in Sal Ghidos, then go to Goug. Go to Nelveska Temple, and win the battle. Reis will turn into human form afterwards.

Luso

In Chapter 3, go to the Zekalus Desert after the Orbonne Monastary battles. After the intermission sequence, win the battle, and Luso will join your party.

Lip-Rouge

Keep Lavian and Alicia (Agrias' guards from Chapter 1) in your party in Chapter 4. Land on a City on Cancer I. After the intermission sequence featuring Mustadio giving a birthday gift to Agrias, you will have the Lip-Rouge, which boosts the stats of female characters.

Preview monster before its birth

Put an egg on the bottom row of the editing screen. Place the pointer on top, then press Right or Left repeatedly to see a brief glimpse of the face of the monster in the egg.

Character jobs

Reach the indicated job level to unlock the next job in that class:

    Archer: Reach level 2 Squire.

    Arithmetician: Reach level 5 White Mage, level 5 Black Mage, level 4 Mystic, and level 4 Time Mage.

    Bard: Reach level 5 Summoner and level 5 Orator as a male character only.

    Black Mage: Reach level 2 Chemist.

    Dancer: Reach level 5 Dragoon and level 5 Geomancer as a female character only.

    Dark Knight: Become a complete Master Knight and Black Mage, crystallize 20 units, and reach level 8 with Dragoon, Ninja, Goemancer, and Samurai.

    Dragoon: Reach level 4 Thief.

    Geomancer: Reach level 4 Monk.

    Knight: Reach level 2 Squire.

    Monk: Reach level 3 Knight.

    Mystic: Reach level 3 White Mage.

    Ninja: Reach level 5 Thief, level 4 Archer, and level 2 Geomancer.

    Onion Knight: Reach level 6 Squire and level 6 Chemist.

    Orator: Reach level 3 Mystic.

    Samurai: Reach level 5 Monk, level 4 Knight, and level 2 Dragoon.

    Summoner: Reach level 3 Time Mage.

    Thief: Reach level 3 Archer.

    Time Mage: Reach level 3 Black Mage.

    White Mage: Reach level 2 Chemist.

Dancer is one of the classes in Final Fantasy Tactics (FFT). There are a ton of classes in FFT and it can be overwhelming trying to figure out which is the right one. Which skills and abilities are good? Which classes are good? This guide will tell you everything you need to know about the Final Fantasy Tactics Dancer Class.

  • Final Fantasy Tactics Class Guides:
    Squire – Chemist – Knight – Archer – Thief – Monk – Geomancer – Dragoon – Ninja – Samurai – Dark Knight – White Mage – Black Mage – Time Mage – Mystic – Summoner – Orator – Bard – DancerArithmetician – Mime – Onion Knight

Dancer
Final Fantasy Tactics (FFT)

Final Fantasy Tactics Dancer Quick FAQ

How do you unlock the Dancer class in FFT WotL?

Dancer requires Geomancer level 5 and Dragoon level 5 to unlock.

What skills can the Dancer class learn in FFT WotL?

Dancer learns a variety of skills that inflict statuses and stat debuffs on all enemies.

How much total JP is required to master the Dancer class in FFT WotL?

It takes 4,020 total JP to fully master the Ninja class

What are the Dancer class’s stat growths like in FFT?

Dance has below average stat growths in every category. Her HP and MP growth is especially bad.

Stat Growths – Final Fantasy Tactics Dancer

(Lower is better)
HP: 20 MP: 20 SPD: 100 PA: 50 MA: 50

Dancer has below average growths overall and especially bad HP and MP growth, but they’re better than the growths the Bard gets access to. Dancer is certainly not an ideal class to level in, like Ninja and Knight.

Moveset: Dance – Final Fantasy Tactics Dancer

Final Fantasy Tactics Wotl Walkthrough

Dancer’s moveset is roughly the opposite of Bard’s. In practice, it’s a better moveset overall, because inflicting bad statuses on all enemies turns the battle to your advantage much more than buffing your allies. It’s still not a very useful skillset.

Reaction Abilities – Final Fantasy Tactics Dancer

Fury increases PA by 1 every time you get hit. Like its counterpart on Bard, Magick Boost, it’s an alright Reaction Ability. The problem is that it’s competing with much more alluring options for that slot. Bravery Boost increases Brave every time you get hit although, by the time you’re unlocking Dancer, which has pretty steep unlocking requirements, you’ve almost assuredly maxed out your Bravery by utilizing Ramza’s skills.

Support Abilities – Final Fantasy Tactics Dancer

None

Final Fantasy Tactics Squire

Dancer doesn’t offer any unique Support Abilities, so there’s nothing to discuss here.

Movement Abilities – Final Fantasy Tactics Dancer

Jump +3 is a very useless skill that costs a lot of JP. Time Mage’s Teleport skill offers infinite Jump, and Ignore Elevation on Dragoon likewise eliminates Jump from the calculation, so there’s no advantage to using Jump +3. Fly, on the other hand is… also extremely useless. It combines Ignore Elevation with the ability to ignore terrain hazards, but again, Teleport also does those things.

Final Fantasy Tactics Dancer Overall Assessment

Dancer is probably slightly better than Bard in terms of its moveset, but it also doesn’t have access to Move +3 so there’s no compelling reason to pursue unlocking Dancer at all. It’s a mediocre class with very steep requirements to unlock and it’s just not worth it.

That about covers it for the Final Fantasy Tactics Dancer Class Guide. Be sure to check out the Games Section for more content like this and click here for more game guides related to FFT.

Final Fantasy Tactics Job Guide

Final Fantasy Tactics Class Guides:
Squire – Chemist – Knight – Archer – Thief – Monk – Geomancer – Dragoon – Ninja – Samurai – Dark Knight – White Mage – Black Mage – Time Mage – Mystic – Summoner – Orator – Bard – DancerArithmetician – Mime – Onion Knight